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Process

Beginning with the Archive

Navigating Nelson Mandela Metropolitan Art Museum's Digital Archive

Chosen Archival Paintings

click to enlarge and view title cards

Then and Now

Baakens Valley in 1862 and 2025

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OCT2025 South End.jpg

Fieldwork

Harvesting samples in Gqeberha. Click to enlarge and view title cards

3D Scanning the samples

3D models of the samples were created using Luma AI, but they ultimately weren’t needed. The result is an archive of digital 3D twins of samples around Gqeberha that may still be useful in a future project.

Lab process and microscopic photography

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Investigating geological approaches to data visualisation and sample imaging

Mineral colours shifting with movement and under different filters

Fragmentation

Creation of shards from microscopic photos

Shard creation process in Adobe Photoshop

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2D shard in three-dimensional space

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Click play and use mouse to rotate object

Constructing augmented realities

Creating Glitch artworks in Adobe Aero

Glitch artwork (Baakens Valley) in three-dimensional space

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Click play and use mouse to rotate object

Creating Encounters artworks in Adobe Aero

Desktop tests

Geo-locating artworks in Adobe Aero

Interactions

Audio capture

Ambient sounds from sites

Humewood Audio

Seaview Audio

Baakens Valley Audio

Discontinuation of Adobe Aero

The discontinuation of the augmented reality platform, Adobe Aero, meant that the artworks could not be encountered on-site, or interacted with as intended. This led to the creation of this website as evidence of their existence.

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©2025 Kylie van der Merwe

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