Visual Artist & Researcher
Process
Beginning with the Archive
Navigating Nelson Mandela Metropolitan Art Museum's Digital Archive
Chosen Archival Paintings
click to enlarge and view title cards
Then and Now
Baakens Valley in 1862 and 2025


Fieldwork
Harvesting samples in Gqeberha. Click to enlarge and view title cards
3D Scanning the samples
3D models of the samples were created using Luma AI, but they ultimately weren’t needed. The result is an archive of digital 3D twins of samples around Gqeberha that may still be useful in a future project.
Lab process and microscopic photography
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Investigating geological approaches to data visualisation and sample imaging
Mineral colours shifting with movement and under different filters
Fragmentation
Creation of shards from microscopic photos
Shard creation process in Adobe Photoshop
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2D shard in three-dimensional space
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Click play and use mouse to rotate object
Constructing augmented realities
Creating Glitch artworks in Adobe Aero
Glitch artwork (Baakens Valley) in three-dimensional space
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Click play and use mouse to rotate object
Creating Encounters artworks in Adobe Aero
Desktop tests
Geo-locating artworks in Adobe Aero
Interactions
Audio capture
Ambient sounds from sites
Humewood Audio
Seaview Audio
Baakens Valley Audio
Discontinuation of Adobe Aero
The discontinuation of the augmented reality platform, Adobe Aero, meant that the artworks could not be encountered on-site, or interacted with as intended. This led to the creation of this website as evidence of their existence.










































